Stars burn energy fast, yet most of it spills into empty space. This world asks what happens when creatures are never told what to want, only that those who run out of energy die and those with spare energy have children.
At the start these hover around zero because every creature is random. Bars to the right mean creatures are drawn toward it.
Changing a rule starts a new world.
This is the only pressure in the world.
Sunshine falls on the ground as grass. Whatever is not eaten leaks away. Creatures eat, spend energy to move, and die when they run out. A creature with spare energy has a child that copies its instincts with small random changes. Over many generations, instincts that help creatures survive become common.
Deposits hold energy that grass cannot provide. They need effort to open, and no creature is told to bother. The question is whether creatures that happen to bother end up with more children, and whether the habit spreads.
Most AI systems are given a goal. Living things were not. The idea tested here is that agency may need the same starting conditions as life: scarcity, inheritance, real consequences for failing, and a ladder of harder energy sources to climb.